Fate of the Crimson Crown

Crimson #19
Tinslyn Magic Academy Massacre

Fresh from their conquest against the Aberrational sickness within the Azure Veil, Reilec Izlude, Leodrin Swift and Keiko Nakamura revealed the treacherous actions of Bryce Izlude against his father and lands. The Izlude bannermen are all beginning to rally and make their long trek to the Fords and Byron’s Light where they will engage the Rhyspell army. Stegys asks the Kings Guard to rally the remaining Akashka bannermen to the Izlude army. The Sygila Knights of Sunchase and the Gorbez knights of Tinslyn.
The Kingsguard gathered the Sygila and Gorbez knights and directed them to the Izlude’s rallying point. When they stopped off in Tislyn, they found the drow wizarding student, Petalula Isriia unable to access inside the Magic Academy. Miley Koiland, head of the Illusion school was put in charge of the school in the interim period and campaigned to keep the school neutral during the Civil War.
When the Kings Guard accompanied Petalula back to the academy the were able to open the seal into the school. Inside they found the academy to be covered with blood and gore. Daemons roamed the halls devouring the remaining students and faculty. Several heads of the school had survived the attack and protected some of their students. Miley Koiland and head of the Evocation school, Dicken Raregroove called the Daemons to the school along with their student followers. The kingsguard cleared the Academy of the Daemon threat and killed the student of Miley’s left behind to secure the rift to Abaddon.

Crimson #18
Orion Occupied Belbe

Nevron, Pianna and Raevyn have enlisted the help of the young and fresh-faced Codee DeWilde and her eidolon, Blue. Together they have all sneaked into the expansive city of Belbe. They met with Boss Kilman, head of the North Side Belbe gangs who had become displeased by the Orion’s occupation of the city. He proposed a deal with the Kings Guard. IF they could wipe out Boss Matsumoto, the head of the South Belbe Gangs in Little Aido he would grant them access to the under-city where the princess was possibly being kept along with St. Ajora.
The party then disguised themselves as Bigana White Cloaks and went into the sectioned off Old Belbe. The ran into Malak Sinchella who Raevyn was able to seduce along with Codee and Pianna into allowing them into the Sinchella Manse, where Galta Orion and Gravin Bigana were staying. The party subdued a half-naked Malak and left to explore the manse in search of the White Knight generals. They found Gravin Bigana in his room alone. He is a principled man with an undying devotion to the Ocheral family, but his current pledge is to the Orions. Out of respect he chose to keep his silence about the party’s infiltration of the Manse and told them a tale.
Nearly twenty years ago, Gravin Bigana accompanied his best friend Tucker Ocheral on a great adventure to the Western Continent. They wanted to visit all the places they’d only heard about. The Dragon Kings of Aido, the roaming tribes of Orcs in the Greenlands, the sandswept palaces of Rocyn but uncovered a secret beyond their imagining when they came across Athas, the birthplace of Magic. There they witnessed the incredible destructive power of the Athasian mages, who had already completely dessimated two of the largest cities on the western continent. When they returned to Bygaria with the news of a growing threat out west, Orinas II had no care other than a preparation to invade New Umtao. It was then that the Ocherals launched their attack on the Akashka family.
After learning this news and being unable to track down Galta Orion the KG went to the Citizen’s Palace in Little Aido, fulfilling their obligation to Boss Matsumoto.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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